![]() The thing is, despite what you may think at first glance, the developer has really created a unique and wholeheartedly engaging experience that stands and succeeds outside of Nintendo's own. It is,after all, one of the best around and if nothing else, its template is worthy of copying. Of course, if Capcom really is tipping its hat to Nintendo's beloved series - Okami's director has said on more than one occasion that he's a huge fan of the Zelda franchise - more power to it. Take, for example, that both offer gargantuan overworlds and epic quests, sport similar control schemes, include similar character-building mechanics, and even star heroes who are (at least temporarily, in Zelda's case) wolves. Okami really does feel like Capcom's stab at a Zelda-like adventure and, to be sure, the game shares so much in common with Twilight Princess that it's eerie. Of course, the aural presentation runs in Dolby Pro Logic II on Nintendo's console. The music is perfectly matched to the environments Amaterasu explores and your major accomplishments are rewarded with amazing compositions that trace cinematic sequences which show off nature's splendor. We have to note that the game features a wonderful soundtrack that's both exceptionally moody and altogether catchy at the same time. The admittedly still-stunning adventure therefore remains hampered by regular fluidity dips in wide-open areas. Okami's framerate, meanwhile, often slowed down on PlayStation 2 and Ready at Dawn has made no attempt to improve the fluidity for the Wii build despite the fact that Nintendo's system is more powerful. The Wii iteration also includes the paper filter, but it is not nearly as obvious or noticeable - it's much subtler and thus far less convincing, a disappointment since the filter actually added to the authentic presentation of the game. ![]() The original version of Okami featured a very pronounced filter, which gave the impression that the Nippon world Amaterasu explored was rendered onto paper. Yet, it's not without its graphic imperfections. It is simply one of Wii's best looking games, a truth solidified by the fact that the adventure arrives on the console with some visual enhancements, including all-new 480p (progressive scan) and 16:9 widescreen modes. The word picturesque accurately describes the setting as Amaterasu runs through the spectacular, giant-sized locales, all seemingly out of a painting. Okami's makeup is stunningly original, gorgeous in every regard and amazingly varied. ![]() This unique look is complemented by cel-shaded graphics and the result is nothing short of beautiful. The story is told through cinematic cut-scenes and a visual presentation designed to very effectively mimic the style of traditional Japanese artistry - specifically woodcut and water color paintings. You play as the sun goddess Amaterasu, a wolf who has been awakened from a 100-year slumber and once more charged with the task to save the ancient Nippon world from a great and dark evil before it consumes the serene landscapes before her. Okami for Wii is, as far as we're concerned, the best version of an outstanding game - a title that is sure to resonate with system owners already delighted by The Legend of Zelda: Twilight Princess. It has arrived, we're happy to announce, mostly intact, with only a couple of minor shortcomings, and with several major improvements. And eventually, after quite a lot of behind-the-scenes work, Capcom's critically acclaimed title was reborn for Nintendo's system. Most gamers don't realize it, but Capcom actually embarked on an adventure of its own when it decided to create a version of Okami for Wii - yes, more than a year late given that Nintendo fans were begging for a build well before the PS2 original shipped, but better late than never, right? With Okami creator Clover Studios disbanded and its members not exactly on the best of terms with Capcom, the publisher enlisted the aid of American software house Ready at Dawn to handle the port.
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